Ricardo C. Rocha ricardocr Location: Porto Alegre, Brazil Language(s):
English, Portuguese, Spanish Member Since: April 2003 Last Updated: 9 July 2008 Portfolio Views: 13049 Chosen as Favorite: 23
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Old Hunter January 2007
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I developed this character as part of game proposal of my company. This guy is intended to be an old and experienced hunter.
I´ve used 3ds max for the base mesh, Zbrush for sculpting and painting and Mental Ray with SSS Fast skin and area lights for rendering. Hair rendered in a different pass, to be post composed. Plus some post editing in Photoshop, mostly level and curve´s adjustment.