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Ricardo C. Rocha
ricardocr



Location:
Porto Alegre, Brazil

Language(s):
English, Portuguese, Spanish

Member Since:
April 2003

Last Updated:
9 July 2008

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Water Chamber
3ds max, Photoshop, ZBrush
June 2008


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The idea:

Trying to achieve a certain mood and strangeness, this work started as part of a project for a real sculpture, but at certain point, the work took a different path and I started exploring simple ideas and associations when sculpting him. The relation between the man and the mask happened at some point and then I constructed the whole scene based on this initial association.

The process:

The organic sculpting, painting and posing were done in Zbrush 3.1. Shading, lightning ,composition and non-organic modelling done in 3ds max 2009, rendered with Mental Ray. Background and main model (male, tubes and valves) rendered separately and composed in Photoshop with an alpha mask with DOF info. A few levels and contrast adjusts in Photoshop then.

Thanks,
Ricardo
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