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<title>ricardocr's CGPortoflio Gallery</title>
<link>http://ricardocr.cgsociety.org/gallery/</link>
<description>ricardocr's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Water Chamber</title>
	<link>http://ricardocr.cgsociety.org/gallery/647162</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1214511938_small.jpg"><br><br>The idea:<br />
<br />
Trying to achieve a certain mood and strangeness, this work started as part of a project for a real sculpture, but at certain point, the work took a different path and I started exploring simple ideas and associations when sculpting him. The relation between the man and the mask happened at some point and then I constructed the whole scene based on this initial association. <br />
<br />
The process:<br />
<br />
The organic sculpting, painting and posing were done in Zbrush 3.1. Shading, lightning ,composition and non-organic modelling done in 3ds max 2009, rendered with Mental Ray. Background and main model (male, tubes and valves) rendered separately and composed in Photoshop with an alpha mask with DOF info. A few levels and contrast adjusts in Photoshop then.<br />
<br />
Thanks,<br />
Ricardo ]]>
	</description>
	<pubDate>Thu, 26 Jun 2008 20:25:41 +0000</pubDate>
	</item>
	<item>
	<title>Old Hunter</title>
	<link>http://ricardocr.cgsociety.org/gallery/451725</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1168907982_small.jpg"><br><br>I developed this character as part of game proposal of my company. This guy is intended to be an old and experienced hunter.<br />
<br />
I´ve used 3ds max for the base mesh, Zbrush for sculpting and painting and Mental Ray with SSS Fast skin and area lights for rendering. Hair rendered in a different pass, to be post composed. Plus some post editing in Photoshop, mostly level and curve´s adjustment. <br />
]]>
	</description>
	<pubDate>Tue, 16 Jan 2007 00:33:14 +0000</pubDate>
	</item>
	<item>
	<title>Male Anatomy Study I</title>
	<link>http://ricardocr.cgsociety.org/gallery/627373</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1209734178_small.jpg"><br><br>anatomy study]]>
	</description>
	<pubDate>Fri, 02 May 2008 13:16:23 +0000</pubDate>
	</item>
	<item>
	<title>Male Anatomy Study </title>
	<link>http://ricardocr.cgsociety.org/gallery/627374</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1209734263_small.jpg"><br><br>Male anatomy study ]]>
	</description>
	<pubDate>Fri, 02 May 2008 13:17:47 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://ricardocr.cgsociety.org/gallery/618954</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1207773295_small.jpg"><br><br>character for an upcoming next-gen game.]]>
	</description>
	<pubDate>Wed, 09 Apr 2008 20:34:57 +0000</pubDate>
	</item>
	<item>
	<title>big game hunting girl</title>
	<link>http://ricardocr.cgsociety.org/gallery/616557</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1207258495_small.jpg"><br><br>Work in progress: character for an upcoming next-gen title.<br />
]]>
	</description>
	<pubDate>Thu, 03 Apr 2008 15:04:10 +0000</pubDate>
	</item>
	<item>
	<title>big game hunting girl</title>
	<link>http://ricardocr.cgsociety.org/gallery/616561</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1207258550_small.jpg"><br><br>Work in progress: character for an upcoming next-gen title. <br />
]]>
	</description>
	<pubDate>Thu, 03 Apr 2008 15:08:20 +0000</pubDate>
	</item>
	<item>
	<title>Game Character#1</title>
	<link>http://ricardocr.cgsociety.org/gallery/585673</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1201290294_small.jpg"><br><br>Character for an upcoming Xbox360/PC title.<br />
Character made by me, weapon made by Alessandro Lima<br />
<br />
Specs:<br />
<br />
Character aprox. 10.000 tris<br />
2x diffuse maps <br />
2x normal maps<br />
2x specular maps]]>
	</description>
	<pubDate>Fri, 18 Jan 2008 19:58:42 +0000</pubDate>
	</item>
	<item>
	<title>Game Character#3</title>
	<link>http://ricardocr.cgsociety.org/gallery/585677</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1200940262_small.jpg"><br><br>Character for an upcoming Xbox360/PC title<br />
<br />
Specs:<br />
<br />
Character aprox. 10.000 tris<br />
2x diffuse maps <br />
2x normal maps<br />
2x specular maps]]>
	</description>
	<pubDate>Fri, 18 Jan 2008 20:15:12 +0000</pubDate>
	</item>
	<item>
	<title>Game Character#2</title>
	<link>http://ricardocr.cgsociety.org/gallery/585671</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1201290837_small.jpg"><br><br>Character for an upcoming Xbox360/PC title.<br />
Character made by me, weapon by Vitor Moura<br />
<br />
Specs:<br />
<br />
Character aprox. 10.000 tris<br />
2x diffuse maps <br />
2x normal maps<br />
2x specular maps]]>
	</description>
	<pubDate>Fri, 18 Jan 2008 19:53:26 +0000</pubDate>
	</item>
	<item>
	<title>S_Nadja - The Guardian</title>
	<link>http://ricardocr.cgsociety.org/gallery/434964</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1165268325_small.jpg"><br><br>I´ve created this character based on a coleague´s original story, it´s about a super-human race, evolved from original humans by genetic alterations, trying to achieve superiority and evolution. Her function is to protect her race from others that are in conflict with them. ]]>
	</description>
	<pubDate>Tue, 28 Nov 2006 17:57:48 +0000</pubDate>
	</item>
	<item>
	<title>Bad Guy - W.I.P. - Zbrush</title>
	<link>http://ricardocr.cgsociety.org/gallery/570552</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1197072644_small.jpg"><br><br>Sci-Fi, Mad Max like character... more description soon]]>
	</description>
	<pubDate>Sat, 08 Dec 2007 00:11:44 +0000</pubDate>
	</item>
	<item>
	<title>Nice Guy - W.I.P.</title>
	<link>http://ricardocr.cgsociety.org/gallery/573036</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1197639067_small.jpg"><br><br>Nice guy, work in progress!]]>
	</description>
	<pubDate>Fri, 14 Dec 2007 13:31:09 +0000</pubDate>
	</item>
	<item>
	<title>Old hunter´s head mesh</title>
	<link>http://ricardocr.cgsociety.org/gallery/490955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1177884876_small.jpg"><br><br>Sculpted mesh. Base in 3ds max, sculpting in Zbrush.]]>
	</description>
	<pubDate>Sun, 29 Apr 2007 22:14:37 +0000</pubDate>
	</item>
	<item>
	<title>Female Head sculpting</title>
	<link>http://ricardocr.cgsociety.org/gallery/490957</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1177884954_small.jpg"><br><br>Nadja´s head base mesh done in 3ds max. Sculpting in Zbrush]]>
	</description>
	<pubDate>Sun, 29 Apr 2007 22:15:56 +0000</pubDate>
	</item>
	<item>
	<title>Hi_Rez Female Head</title>
	<link>http://ricardocr.cgsociety.org/gallery/558947</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1194466448_small.jpg"><br><br>Hi-rez female head to be used to generate an in-game character headl<br />
<br />
Done with 3ds max, Zbrush and Photoshop CS]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 20:14:14 +0000</pubDate>
	</item>
	<item>
	<title>Hi-rez male head</title>
	<link>http://ricardocr.cgsociety.org/gallery/558949</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1194466945_small.jpg"><br><br>Done with 3ds max, ZBrush and Photoshop CS]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 20:22:27 +0000</pubDate>
	</item>
	<item>
	<title>In-game male character head</title>
	<link>http://ricardocr.cgsociety.org/gallery/558941</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1194466183_small.jpg"><br><br>In-game male character head for an upcoming PC/Xbox360 title<br />
<br />
Done with Zbrush, 3ds max and Photoshop CS]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 20:09:46 +0000</pubDate>
	</item>
	<item>
	<title>In-game female character head</title>
	<link>http://ricardocr.cgsociety.org/gallery/558940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1194466028_small.jpg"><br><br>In-game female character´s head for an upcoming PC/Xbox360 title<br />
<br />
Done with 3ds max, Zbrush and Photoshop CS]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 20:07:10 +0000</pubDate>
	</item>
	<item>
	<title>In-game character</title>
	<link>http://ricardocr.cgsociety.org/gallery/558939</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35087/35087_1194465724_small.jpg"><br><br>In game character for an upcoming PC/Xbox360 title<br />
<br />
Done with 3ds max, Zbrush and Photoshop CS<br />
]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 20:02:10 +0000</pubDate>
	</item>
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